Xbox 360 | PS3 | PC | Telefoon | DS/3DS | PS2 | PSP | NGP | Wii
13 September 2011
30 September 2011
FIFA 12 (titled FIFA Soccer 12 in North America) is the nineteenth game in Electronic Arts' FIFA series of association football video games. It is being developed by EA Canada, and will be published by Electronic Arts worldwide under the EA Sports label. David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department.
FIFA 12 sports several new and improved features over its predecessors, including the following:
- Impact Engine: Included for the first time after several years in development,the Impact Engine improves collision variety, accuracy, and momentum preservation. A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved. This affects all players, so even those off the ball may have collisions. The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors, and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles. The Impact Engine also directly affects injuries sustained by players during a match.
- Tactical Defending: Tactical Defending fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes. The defensive "press" button, which would cause an AI player to automatically home in on the player in possession of the ball, has been removed from FIFA 12 in favour of a more manual form of defending, requiring greater timing and precision.
- Precision Dribbling: Players can now dribble whilst shielding, meaning you can still move around the pitch whilst holding players off, rather than being rooted to the spot. Close control has been added below jogging as a way of allowing players to take smaller, more frequent touches, keeping the ball closer and keeping tighter control. Players will now be much more aware of their surroundings. As an example, players in possession near the touchline will understand their position, and keep tighter control of the ball to stop it running out of play.
- Career Mode Improvements: The manager's relationship with his players and the media will play a larger role, with team selection, success, and salaries all affecting individual players' attitudes and morale, and the press picking up on injuries and unrest, all of which can impact performance on the pitch.Unhappy players can talk to the press and stir up interest from other clubs, with transfer AI also having been improved upon. Transfer targets will sometimes demand excessive wages if they think they can get away with it, and rival clubs will chance tempting your star players away for a bargain price. Each club will be assigned a particular transfer mentality, where the richest clubs will tend to concentrate on acquiring the very best players available, whereas smaller clubs may look more for youngsters, older players, and loans. The AI will fine-tune this element to prevent it becoming too predictable. The transfer window has been overhauled, with the last day being slowed down to progress on hours rather than days and featuring a ticking countdown clock as clubs hurry to complete last-minute deals. It will be possible to delay transfers until right up to the deadline in order to see how others pan out, and the club's Chief Executive will help with pointing out potential late signings. Other improvements to Manager Mode include the calendar, news story displays and news feeds, which aim to make information such as upcoming events, transfers, and rumours more accessible. Facebook integration has been implemented.
- Presentation: The menu system has been significantly changed, and now there will be new side-scrolling menus, as has the new default match camera angle, and improvements in the broadcast-style presentation. Some of the in-game cutscenes have been removed, such as those before throw-ins and corner kicks. Instead, a player will simply run to perform the task in question with no interruption.
- Pro Player Intelligence: Players will now react to the skills and capabilities of other players with appropriate actions. For example, a winger will be more likely to cross the ball into the box when he has a waiting team-mate with aerial ability, whereas he might look for support and play the ball along the ground if that team-mate is less of an aerial threat. Players will also make better use of their own strengths, so for example a creative player might look for less obvious opportunities such as playing long accurate passes, where another player in his situation would be more likely to play it safe with a short pass
Nieuwe jaar, nieuwe FIFA. Vorig jaar kwam PES ijzersterk terug na jaren de mindere te zijn. FIFA was uiteraard gewoon weer zwaar uitstekend maar brengt weinig vernieuwing. EA moet met iets nieuws komen, want Konami zit niet stil en zal waarschijnlijk dit jaar weer koning willen zijn qua footies en met PES2011 hebben ze een goede stap gezet.
Credits voor startpost naar Fiasco!