[PC] Star Wars: The Old Republic [Deel 2]

Discussie in 'Games' gestart door Jorrie, 3 jan 2012.

  1. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    [gb]Star Wars: The Old Republic[/gb]

    Ontwikkelaar: Bioware
    Uitgever: LucasArts
    Genre: MMORPG
    Platform(s): PC
    Spelers: Het is een MMO! Dus veel :+
    Releasedatum: Reeds verschenen
    Officiële Website: http://www.swtor.com/
    Server Status: http://www.swtor.com/server-status

    [gb]Members op servers=(/gb]
    Zie onderaan de post!

    [gb]Story[/gb]
    The Galactic Republic stood for generations as a bastion of peace in a galaxy of warring star systems. Protected by its stalwart Jedi guardians, the Republic held the greatest hope for the progress of civilization and galactic unity.

    Deep in unknown space, however, a mighty Sith Empire was forged, led by dark Sith Lords who dreamt of galactic domination and vengeance against their ancient Jedi enemies. After centuries of preparation, the time came for the Sith to make their return.

    With a massive fleet and an awe-inspiring army of fearless troops, the Sith Emperor launched a surprise assault, quickly capturing dozens of worlds in the Outer Rim, and sparking a war unlike any other in the galaxy’s history.

    From the frozen wastes of Ilum to the desert plains of Dathomir, violent battles killed untold millions. Despite its avowed neutrality, surface structures on the water-covered world of Manaan were completely destroyed, forcing the Selkath to retreat to their ocean underworld. Other star systems fared worse—some destroyed, others left uninhabitable. The carnage concluded with the Sith Empire sacking the Republic's capital planet of Coruscant and forcing the Republic Senate into the controversial Treaty of Coruscant.

    In the years since the treaty, fear and uncertainty have gripped the galaxy, enabling the Sith Emperor to pursue his own mysterious purposes while the Republic has made efforts to rebuild its infrastructure and adjust military priorities to the new galactic landscape.

    Now, tensions between the Republic and the Empire are running high, and a series of border skirmishes and proxy wars have broken out, even on planets as historically peaceful as Alderaan. The uneasy truce established by the Treaty of Coruscant is quickly tearing apart at the seams, and a return to all-out war has begun in all but official terms.

    A new generation of heroes, both light and dark, emerges to face the difficulties of these chaotic times, and fight for the fate of the galaxy in this most desperate age.

    [gb]Classes[/gb]

    Republic:
    The Trooper
    [​IMG]
    Honor, Duty, Defense of the Republic

    Not all heroes carry Lightsabers. Some just have the will to fight.
    For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.
    In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiers—a new breed of elite Republic Troopers.
    These Troopers are the embodiment of the Republic military’s highest aspirations—the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough—it’s their guts. The Troopers’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.
    Relations with the Jedi

    The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jedi’s side—common men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republic’s political leaders.

    In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republic’s newly-trained elite Troopers have stepped up to take charge of the Republic’s defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield

    The Smuggler:
    Quick, Clever, Answers to No One

    Sometimes luck is more important than skill, but it never hurts to have both.

    Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.
    Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan. Experienced in flying under the radar, Smugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.
    Above all else, Smugglers make their own destinies. Despite their affinity for credits, Smugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Smugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Smugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.

    Relations with the Republic

    Faced with choosing an allegiance in these uncertain times, Smugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Smugglers have decided that siding with the Republic is siding with freedom, and of course, freedom is everything.

    The Republic has never indulged a systematic prejudice against Smugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Smugglers as allies in resisting the growing dominance of the Sith Empire.

    Jedi Knight:
    Valiant, Determined, Guardian of Peace
    A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.

    Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.
    A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.

    Facing the Dark Side

    The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.

    No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.

    For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.

    Jedi Consular:
    Visionary, Ambassador, Seeker of Jedi Wisdom

    For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

    Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

    Intimate attunement with the deepest Force mysteries gives Jedi Consulars the insight and empathy to deftly handle charged conflicts that confound even the most cunning Senators and governors—but Consulars know when it’s time to talk and when it’s time to fight. When negotiations turn aggressive, Consulars demonstrate their gifts of foresight—anticipating and deflecting enemy attacks with fluid strikes from their dual-bladed Lightsaber.

    Facing the Darkness Within

    Jedi Consulars always seek to grow their knowledge of the galaxy, in understanding of themselves, and in comprehension of the Force that binds it all together. The commitment to this pursuit gives Consulars an unrivaled capacity for clarity in situations otherwise shrouded in darkness. However, this same dedication can also prove to be extremely perilous—inviting Consulars to explore paths that are better left untraveled. Some of the Jedi Order’s greatest minds have been seduced to the dark side through purely academic inquiries. The Consular knows the pain of this temptation as a battle-hardened warrior knows the throbbing of an old wound.

    Before they can dispel the darkness in the galaxy, Jedi Consulars know they must first come to terms with the darkness within. There’s no avoiding the temptation to take shortcuts or even to use their knowledge for personal power; Consulars must constantly check their own motives. When tempted to step onto the path leading to darkness, Consulars must remember the tormented fate of the Jedi who have passed that way before. This is the only way they can unite the Jedi Order and the Republic and rally the troops to rescue the galaxy from the menacing darkness.

    Empire:

    Bounty Hunter:
    Hunter, seeker, killer for hire

    Countless enemies stand in the way of the Sith Empire’s drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It’s never a question if a Bounty Hunter will find you… only when.

    Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire—they’re heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.

    The Bounty Hunter’s path lies along the edge—the stakes are always high—and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.
    Imperial Relations

    Though the Empire disapproves of the Bounty Hunters’ fierce independence, exceptions are made for those who get results. Few individuals in the galaxy have the gall and the stomach to deliver on the delicate and grim tasks in which Bounty Hunters excel. Nonetheless, no one is irreplaceable in the Empire, and even the most proficient must repeatedly prove their worth. In the bounty business, one’s name is everything, and with each mark a Bounty Hunter takes down, his reputation grows, as does his price. Affiliations and Loyalties

    Bounty Hunters are far from a homogeneous lot—they come from all races and affiliations and each pursues his quarry in his own unique way. Some Bounty Hunters adhere to the rugged Mandalorian code of honor while others answer only to their own moral compass. Some work only on behalf of organizations they agree with, while others have no sense of loyalty.

    Despite being kindred spirits, fellow Bounty Hunters cannot always be trusted—among the profession’s most notorious members, competition turns colleagues into the most ruthless of enemies. Even the Bounty Hunters’ employers harbor hidden agendas; the tables are turned quickly when complications arise… and they always do. Shifting allegiances, unbeatable odds, and deadly showdowns are common in the occurrences in the life of a Bounty Hunter.

    Sith Warrior:
    Champion of the Dark Side

    An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.

    Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.

    These cold-blooded conquerors waste no time with cunning manipulations and carefully-crafted plans. Sith Warriors crush their opponents and stride toward their goals with dreadful determination, leaving ruin and annihilation in their wake. Emanating awe and terror at every step, they accept nothing but absolute obedience from their followers. In turn, Sith Warriors can serve as loyal subjects to their own dark masters, often surprising enemies and allies with their rigorous honor and perfect discipline.
    Whether they align their ambitions with those of the Dark Council or become renegades in pursuit of their own goals, they are never far from the action. Their fierce hatred of the Jedi keeps Sith Warriors at the forefront of any conflict with the Republic. The passion to eradicate the Jedi Order fuels many of their actions, but that does not make them single-minded fools.
    Ultimately, the destiny of any Sith Warrior is his own to choose… and woe to those who would stand in his way.
    Working with Others

    A natural leader in any context, a Sith Warrior inspires both fear and undying loyalty into his followers and allies. Though they rarely exercise patience for incompetence or indecisiveness, Warriors have realized the importance of strength in numbers in their war with the Jedi, and have learned to accept and sometimes even encourage their comrades, whether they are like-minded Sith, ruthless Bounty Hunters, or others who embrace the darkness.

    Imperial Agent:
    Assassin, Saboteur, the Empire’s Secret Weapon

    The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

    Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.
    The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.

    Relations with the Sith

    The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.

    Sith Inquisitor:
    Sinister, Deceptive, Prodigy of Force Power

    The history of the Sith Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat their enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority.

    Regardless of potential, few acolytes succeed in facing the rigorous trials to become Sith Inquisitors. Only the most determined acolytes attain such an achievement, but these Sith are often the ones to watch. Due to their manipulative genius, Inquisitors are skilled at exploiting both their enemies and their allies to further their own personal agendas. Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.
    Though their skills are varied and many, Sith Inquisitors are most feared for their ability to channel the energy of the Force, making them a spectacle to behold on the battlefield. Seething sparks of lightning explode from the Inquisitors’ fingertips and wrap their enemies in tendrils of pure Force energy. Because Inquisitors can twist the Force into lightning to stun, subdue, or destroy their foes, it has become their signature. Those who have experienced the sensation of the Inquisitor’s Force Lightning and survived forever recoil from the crackling sound of electricity.
    Mastering the Dark Side

    To reach the highest echelons of power, the Inquisitor needs more than Force Lightning and a razor-sharp mind. The most formidable Inquisitors dare to explore unorthodox practices by investigating the enigmas of the past and by unlocking new powers for themselves. The Force is a source of unlimited potential—a wellspring Inquisitors tap and bend to their will. Such intensity allows Sith Inquisitors to become architects of the Empire’s future… or simply the architects of their own destruction.

    [gb]Planeten[/gb]
    De planeten
    • Tython – Tython is the Jedi homeworld. It is large unexplored and was rocked by a near cataclysmic event which caused its original settlers to leave the planet. It was recently rediscovered 1000s of years later by modern Jedis. The world is largely unexplored and has “dark origins”. Currently, it is the Jedi Knight and Jedi Consular starting world and is Republic-only.
    • Korriban – Korriban is the homeworld of the Sith, and is the major planet in the galaxy for training of Dark Jedi. Currently, this is the starting area for the Sith Warrior and Sith Inquisitor and Empire-only.
    • Hutta – Hutta is the base of operations for the Hutt species (think Jobba the Hutt). While technically neutral, it is the starting world of the Bounty Hunter and Imperial Agent and actually only accessible by Empire players.
    • Ord Mantell – Ord Mantell is a Republic-controlled colony which is currently in a civil war. Crime syndicates control most of the interests on this planet, and are battling against the Repulbic for their independence. This is the starting world for the Trooper and Smuggler and Republic-Only.
    • Coruscant – Coruscant is one of the most developed SWTOR planets and is the capital of the Republic. It is the location of the Republic’s senate and chancellor. It is one of the most populated planets but has not yet been rebuilt after Sith attacks. It is a huge “city planet” – you literally do not go outdoors here despite massive amounts of travel. It feels like Midgar from FFVII if that gives you any idea. Republic-only.
    • Balmorra – The planet of Balmorra was previously a Republic planet but after the war it is now occupied by the Sith. There will be some Sith vs Republic action here as as the Republic is attempting to retake this SWTOR planet.
    • Alderaan – This planet seceded from the Republic following the Treaty of Coruscant. The story here is that Alderaan is ruled by a monarchy, but the current line has just died off. While it is a neutral planet, the Galactic Republic and the Sith Empire are both backing candidates for the throne.
    • Tatooine – A neutral desert planet which has become occupied by smugglers and pirates. One of the more popular planets from the Star Wars movies.
    • Dromund Kaas – Dromund Kaas is the capital city for the Empire and the location of the Emperor and the Dark Council. This planet is Empire-only.
    • Taris – This neutral planet is a wasteland after the Sith destroyed it 300 years earlier. The Republic has begun recolonizing the planet but apparently it is full of undead, created by the Sith in the past.
    • Belsavis – Belsavis is an ice planet which exists only as a prison of the Galactic Republic. Imperials are trying to break out prisoners, but this prison was created by an ancient civilization and contains “mysterious evils”.
    • Voss – Voss is the homeworld of the Voss (not a typo), who are neutral, powerful wielders of the force. The Voss are outnumbered by another aggressive humanoid population who seeks to destroy them. The Republic and Empire both seek the alliance of the Voss.
    • Hoth – Hoth is an unclaimed ice planet which contains valuable wreckage. Players will be able to engage in PvP games to gain control over this planet.
    • Nars Shaddaa – Nars Shaddaa is a neutral moon controlled by the Hutts. It is the richest location in the galaxy and is essentially a giant city controlled by organized crime.
    • Corellia – Cornellia is a Republic planet but it is thought that the Imperials have corrupted local leaders.
    • Ilum – Ilum was a small ice planet which contains the crystals Jedi use to forge their lightsabers. It was recently overrun by an Imperial force.
    • Quesh – Quesh is a planet containing valuable resources and is owned by the Republic. It has recently been invaded by Imperial army and as a result is a center for conflict.

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    IGN

    http://pc.ign.com/articles/922/922115p1.html

    [gb]Guild[/gb]

    De leden van XBW op de Bao-Dur server hebben ook een nieuwe guild aangemaakt, namelijk: Brotherhood of the Sith. Zit je ook op de server en wil je in deze guild? Je kunt de volgende mensen whisperen en dan kom je vanzelf in de guild (als het goed is)!

    Brotherhood of the Sith

    XBW NaamIGNClass

    Jorrie

    Jorrie

    Sith Warrior (Marauder)

    Le Lastpak

    Avengetar

    Bounty Hunter Powertech

    dahouseman

    Da'rok

    Sith Inquisitor (Sorcerer)

    Powerlines

    MrMajorLazer

    Sith Inquisitor (Healer)

    Conquistador

    Alvanosa

    Sith Inquisitor (Healer)

    Flix

    Razorf

    Sith Warrior (Juggernaut)

    NVT

    Cornelis

    Sith Warrior (Marauder)

    NuclearGoat

    Evatar

    Sith Warrior (Marauder)

    Seh

    Traitorious

    Sith Assassin




    XBW NaamIGNClassFactionServer

    Jorrie

    Jorrie

    Sith Warrior (Marauder)

    Empire

    Bao-Dur

    dahouseman

    Da'rok

    Sith Inquisitor (Sorcerer)

    Empire

    Bao-Dur

    Powerlines

    MrMajorLazer

    Sith Inquisitor (Healer)

    Empire

    Bao-Dur

    Conquistador

    Alvanosa

    Sith Inquisitor (Healer)

    Empire

    Bao-Dur

    Flix

    Razorf

    Sith Warrior (Juggernaut)

    Empire

    Bao-Dur

    NuclearGoat

    Evatar

    Sith Warrior (Marauder)

    Empire

    Bao-Dur

    Seh

    Traitorious

    Sith Assassin

    Empire

    Bao Dur

    Grievous NL

    Feron

    Bounty Hunter (Power Tech)

    Empire

    Red Eclipse

    Dagger

    Candlejack

    Sith Sorceror (Healer)

    Empire

    Sith'ari

    Sjorrit

    Vesta

    Sage

    Republic

    Red-Eclipse

    GForce

    Predaking

    Trooper

    Republic

    Red Eclipse

    Tco

    TheChosenOne

    Trooper (Commando)

    Republic

    Red Eclipse

    Yellow 13

    Menora

    Trooper

    Republic

    Red Eclipse

    dahouseman

    Jorrit

    Jedi Sentinal

    Republic

    Bao-Dur

    iMark 007

    Najara

    Jedi Knight (Sentinal)

    Republic

    Frostclaw

    Sjorrit

    Vesta

    Sage

    Republic

    Red-Eclipse

    XBW Naam

    IGN

    Class

    Faction

    Server
     
    Laatst bewerkt: 27 jan 2012
  2. Pride

    Pride Active Member

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    Dus Jorrie:p as i was saying:

    Gister 2 heroics gedaan voor 4 man. Helaas waren we maar met 3e maar ging goed, hier en daar wat CCen maar ging goed. Denk dat ik bijna klaar ben op tatooine en anders is het pech gehad want ik wil naar Alderaan haha. Tatooine is voor 24-28 en ik ben nu 28 half dus rond 29, 29 half wil ik toch wel naar Alderaan.

    Tatooine is toch wel een vette planeet, echt super groot en veel te doen, enige nadeel is dat je veel heen en weer moet, voor mensen die een speeder niet kunnen betalen is dit een hell:eek:
     
  3. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Tatooine is een superplaneet vind ik, de leukste tot nu toe, en ontzettend veel questen, allemachtig 8)

    En een speeder is gewoon een must op Tatooine, je redt het niet zonder dat ding, echt waar 8)

    Maar je hebt daar toch wel geld voor? Ik heb sinds Tatooine al in totaal iets van 100k verdient, gewoon spacemissies en bonussen doen van questen, levert ontzettend veel op.
     
  4. X-Junk

    X-Junk GT: Reflex Xeros

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    Credits verzamelen gaat echt snel in Swtor.
    Op lvl 40 moet je 220 K voor een rijbewijs betalen dus bereid je maar voor.
     
  5. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik ben zelf nu bijna level 29, 2 spacemissies gedaan en dat leverde al 34.000 XP op, in totaal 10 minuten er mee bezig, gaat belachelijk snel dus 8)

    Ik ben nu ook klaar met de main quest in Tatooine maar blijf er nog wel even lekker om wat te ranken, ik kwam met een iets te laag level in Tatooine en dat merk je wel, ik had best wel moeite met de meeste quests :+

    En ik wil een paarse Lightsaber :mad:
     
  6. Pride

    Pride Active Member

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    Hoeft niet... en is bullshit is maar 10 of 20% sneller, ik denk dat ik die niet gelijk ga kopen...

    Ja ik heb wel gewoon een speeder dat wel. Ik kwam op 24 op tatooine, en als je dan gewoon de quests volgt is het goed te doen, ik ga rond 29 naar alderaan ook omdat ik mijn class queste verder wil doen haha, maar idd bonussen leverd veel op.

    Over space missies, ik krijg nu alleen de dailies elke dag.... ik heb nog geen nieuwere gehad sinds level 25 / 26 ongeveer.... En die dailies zoek ik niet elke dag:p
     
  7. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Je krijgt volgens mij op lvl 27/28 nieuwe spacemissies. Eentje is in feite hetzelfde als een andere alleen dan zijn de vijanden wat sterker 8), ik wil ook mijn class quest doen maar ik weet dat ik daar wel goed voorbereid heen moet, niet dat ik keihard faal net als de vorige keer :+, maar op welke server speel jij Dagger? Ook op Bao-Dur?
     
  8. Pride

    Pride Active Member

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    Nee ik zit op Sith'ari omdat mijn maat daar ook heen ging, helaas is hij er niet vaak in de avonden meer ivm werk en speel ik 90% gewoon alleen... wel jammer maarja.
     
  9. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Even een test:





    XBW NaamIGNClassFactionServer

    Jorrie

    Jorrie

    Empire

    Empire

    Bao-Dur

    Jorrie

    Jorrie

    Empire

    Empire

    Bao-Dur

    Jorrie

    Jorrie

    Empire

    Empire

    Bao-Dur

    Jorrie

    Jorrie

    Empire

    Empire

    Bao-Dur

    Jorrie

    Jorrie

    Empire

    Empire

    Bao-Dur



    XBW NaamIGNClassFactionServer

    Jorrie

    Jorrie

    Sith Warrior (Marauder)

    Empire

    Bao-Dur

    dahouseman

    Da'rok

    Sith Inquisitor (Sorcerer)

    Empire

    Bao-Dur

    Powerlines

    MrMajorLazer

    Sith Inquisitor (Healer)

    Empire

    Bao-Dur

    Conquistador

    Alvanosa

    Sith Inquisitor (Healer)

    Empire

    Bao-Dur

    GForce

    Predaking

    Trooper

    Republic

    Red Eclipse

    Tco

    TheChosenOne

    Trooper (Commando)

    Republic

    Red Eclipse

    Yellow 13

    Menora

    Trooper

    Republic

    Red Eclipse

    dahouseman

    Jorrit

    Jedi Sentinal

    Republic

    Bao-Dur

    XBW Naam

    IGN

    Class

    Faction

    Bao-Dur
    Wat een klotewerk die tabellen 8)
     
    Laatst bewerkt: 3 jan 2012
  10. Pride

    Pride Active Member

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    Jaaa topic opener zijn is een zware taak:p
     
  11. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Fuck, Layout vernietigd 8), straks maar weer eens verder proberen :+

    Ik doe maar wat om het te verberen :emo:

    Dan eerst maar een tijdelijke oplossing.


    Zo, gedeeltelijk gefixed..

    En toen stond alles gecentreerd 8)

    Ik krijg steeds meer respect voor Dulle :+
     
    Laatst bewerkt: 3 jan 2012
  12. iMark 007

    iMark 007 Active Member

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    Waarom staat er bij Sith Inquisitor healer of sorcerer? Als je sorcerer bent, ben je toch ook healer? Bij Sith Inquisitor ben je of sorcerer of assassin.
     
  13. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Zo stond het op het vorige topic! Ik had het gewoon klakkeloos overgenomen, ik zal het straks nog wel even aanpassen.

    Als iedereen die er nog niet op staan zijn gegevens geeft pas ik het gelijk ook even aan.
     
  14. iMark 007

    iMark 007 Active Member

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    Server: Frostclaw
    Klasse: Jedi Knight (Sentinal)
    Naam in TOR: Najara

    Maar niemand speelt hier op Frostclaw ;)
    En als level 29 ga ik echt niet meer opnieuw beginnen.

    In de beta was ik Bounty Hunter, maar daar had ik echt geen zin meer in.
    Ik vind het saai om 2 keer dezelfde questen te moeten doen.
    Daarom ben ik een Jedi Sentinal, maar dat bevalt goed.
     
  15. Pride

    Pride Active Member

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    Heb hetzelfde, ben dan 28 maar ook geen zin om weer opnieuw te starten. Maar als Sith Sorceror ben je nog geen healer. Als je de healer points niet invuld ben je gewoon DPS hoor =).
     
  16. Pride

    Pride Active Member

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    Ik kan zelf niks invullen dus hier gegevens:

    Server: Sith'ari
    Naam in game: Candlejack
    XBW naam: Dagger
    Kant: Empire
    Class: Sith Sorceror - healer.
     
  17. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Als ik thuis ben zal ik je wel even toevoegen, ik ben er op het moment helemaal klaar mee :+
     
  18. Flix

    Flix Active Member

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    Beetje jammer dat je mij vergeet in het tabel..¬¬
     
  19. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik was je naam vergeten! Maar wees niet getreurd, je naam komt er echt wel bij hoor :+
     
  20. NuclearGoat

    NuclearGoat PSN: Acrillic

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    Server: Bao-Dur
    IGN: Evatar
    XBW Naam: NuclearGoat
    Kant: Empire
    Class: Sith Marauder
     

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